A Dream Journal

I'd tried and failed several times to keep diaries of my day to day life but every time I made an entry, I felt I was simply repeating myself as it was all stuff I'd just already done and said. I have a knack for remembering my dreams so it came to me as the perfect hobby to try and remember my dreams and write them down the best I could. Dreams have always interested me and considering we spend much of our lives sleeping, I find it'd be a shame to forget all that time, strolling in our own subconscious.
Here is my dream journal, remembered the best I can, for your enjoyment and consideration.
(Please don't be worried by the relatively old dates in the titles of the posts. The journal is originally on paper and I'm currently typing it all up, posting it progressively from oldest to newest. This blog is still very much alive!)

Wednesday, August 11, 2010

Night of July 18-19, 2009

It started out near Raymond's house with Peter, Emery D. and me. We were trying to plan out the week ahead with what activities we should do. (As usual) Peter and I were more for just hanging out but the D.'s wanted furiously to go to different waterworlds everyday. Peter and I relented. Next we were walking around and gradually they began to slip away out of the dream. Monsters began to appear and the whole thing turned into one big adventure videogame. Sometimes it looked perfectly realistic, sometimes it would switch over into a view just like an old Game Boy Color. This made the scenic tour through all sorts of old places. With realistic views of airport/casinos (from a very old dream), the city of Rapture from Bioshock, and the world of Harry Potter, as well as new places like a big park in a city with trails and playgrounds everywhere, it must've been going through the dusty shelves of old memories. At the end, I remember being kinda stuck and using the old Game Boy pixilated overhead view as a map screen. Out of nowhere Rémy G. recommended (although I could not see him) that I try to push on the blocks, "like a Zelda game." This worked and opened up a passage, here all hell broke loose. I was transported back to "an older level" and everyone around became hostile. Knowing I couldn't fight them all, I ran, passing through all sorts of levels, amassing a hoard of monsters behind me. Everytime I paused the game to swich weapons or whatever, the game would swich all the monsters on screen to one kind of super fast impossible things that looked like Wizzrobes (from the very first Zelda). Because the entire game seemed sped up, I wouldn't have time to do anything before the game would swich all the monsters and unpause the game as a penalty. In some sort of Advance Wars style valley, I, staying in the Game Boy Color view, decided to make a last stand. As what looked like flaming red Geodudes poured out of the mountain in front of me, I flung fireball after fireball at them in a desperate bid to somehow survive the screenfilling smorgasbord of enemies. Wondering if I could use some sort of arm motion to summon up a bigger fireball and knowing I had nothing to lose, I woke up. The end sounds scary but actually it was very fun. The entire dream, in fact, as a whole, was fun. They should make this a game (without the hopeless, crushing defeat part).

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